One of my first set of questions was around design software, and how to get a little more high-tech with my design stuff!
- Photoshop: pixel-based (those tiny little squares of color that make up pictures). Used for image manipulation and digital painting
- Illustrator - vector based (meaning mathematically created so anything you create in there can become any size without losing integrity). Used for illustrating - logos, typography, vector illustrations (posters etc can be made here too)
- InDesign - the publishing side of this. It handles things
with lots of text, great for multiple-page spreads etc... sort of a
compiling software where you combine images and text into longer
documents. Also vector-based.
That effect you're looking for is in Illustrator -> "live-trace" and also in Photoshop under "Filters". I can't remember which one exactly, but it's one of those.
I'm off at 1:30 Monday, so back by 2! (Which is 1pm your time, right?). SKYPE SHALL OCCUR!
I'll compile a list of areas we can cover, with the ideal being that perhaps you get a general intro into a lot of areas very briefly, we choose one to focus on together, and then you work on your program skills to get them up to snuff. The tricky thing about design, is that it is fast becoming a very fluid field. It literally is about "visual communication", by whatever means are needed, so it's not by any stretch of the imagination confined to those programs, but at the same time, if you want to progress, you need to know those programs first.
(That is why undergraduate graphic design is all project based, so we learn the programs, then in grad school they're like "design is anything!!!! design is everything!!! and we all run out screaming like celts to change the world)
Ahh yay now I have my very own graphic design professor!! Here's my very first reading assignment:
http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm
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